Work

What we build.

Native apps for Apple platforms. We take them from a rough idea through design and engineering, out to the App Store, and then keep them running for as long as people use them.

Platforms

iOS and iPadOS
Apps written in Swift and SwiftUI, supporting the current OS release and the one before it. Dark mode, Dynamic Type, VoiceOver and keyboard navigation are part of the work from the start.
macOS
Real Mac apps, with proper menus, proper windows and keyboard shortcuts that do what you expect. Sandboxed and notarised so they can ship inside or outside the Mac App Store.
Shared foundations
Swift packages, local storage, and CloudKit sync where an account actually earns its place. Everything works offline where it can.

Disciplines

Working out what it is

Deciding what the app does, and what it leaves out. In something small the second part usually takes longer.

Interface design

Layout, type, motion and state, built on the platform’s own conventions instead of a house style borrowed from the web.

Engineering

Swift, SwiftUI and the system frameworks. Tested where tests pay for themselves, instrumented for crashes, and kept small enough to hold in your head.

Release and support

App Store Connect, review, phased rollout. Then the unglamorous part: bug reports, OS migrations, keeping the thing alive.

Process

How a project usually goes.

Shape it. A written description of the problem, the smallest version worth shipping, and whatever constraints are going to drive the architecture.

Build in slices. Working software early and often, on real hardware, so there’s something to react to well before the end.

Ship it. Release to the App Store, watch what actually happens, fix what the first few weeks turn up.

Keep it running. Every autumn brings a new OS. We budget for that up front.

In development

Grout

A touch-first music tracker for iPad. Phrases, chains and songs, played by synths, a sampler and drums in one instrument. It runs on its own, or as an AUv3 instrument inside your host.

Platform
iPad. Standalone app and AUv3 instrument.
Status
In development. It isn’t on the App Store yet and TestFlight isn’t open.
Product site
grout.fm

Visit grout.fm

Released apps

Nothing has reached the App Store under the Formwork Studios name so far. As apps ship we’ll list them here, each with its own product page and privacy policy.

Talk to us about a project